Rania, can refuel, upgrade and even repair her vehicle at specific stations around the city, but the only hazard comes from accidentally hitting inanimate objects or other vehicles. Systems are in place for vehicle damage, and yet no mission exists where gangs or corporations try and ram your vehicle to scupper your missions. The game’s biggest missed opportunity seems to be with driving the vehicle. Aside from some confusing navigation at times due to the multi-layered levels, and spinning camera angles, this aspect feels about right for the game. Rania can also speak with various key-people and pick-up additional quests along-the-way. These are either quest specific, or sell-able to the various vendors who wander most landing zone areas. The ground exploration feels pretty simple, but it’s here where Rania collects items left on the ground. The dog didn’t really fit the sci-fi theme so much, not even as a Muffit stand-in (bonus points if you get the Battlestar Galactica reference). To be frank, the AI companion character relationship was least interesting. Some non-skippable conversations with your companion AI dog seemed to drag-on needlessly as well and often prevented progress until finished. In this regard the game felt too long-winded, perhaps relying on filler content to prolong the play hours. It also came as a massive shame when one of the more impressive story arcs only appeared in the latter portion of the game. Again, no specifics here unless you’re familiar with the episode. For example, one character needing transport was a famous pop star with a story similar to the Black Mirror episode featuring a particular Miley Cyrus Doll. Interestingly, all characters have voice actors of varying quality and some offer more interesting stories than others. But secret societies and other inhabitants live throughout the segmented zones and underbelly of the city. That’s pretty much the basis of the gameplay.Ĭloudpunk’s populace are presented as a varied-bunch of cyberpunk humans, androids and regular non-augmented folk. As it stands as of today though and for this review, the game offers a story-driven experience where players move from one person to the next performing simple fetch or drop-off quests. With all that said, the developers have gone on record to suggest they plan to add more to the game. The game comes presented as a finished product rather than an early access release. The price of entry is pretty cheap considering the amount on offer here (currently £15.29). The game comes developed by a small indie studio with limited resources. Now before we start to break this down there are a few things to bear-in-mind. With an obvious attention to detail with the design of the sprawling city the gameplay seems to have less attention lavished upon it. Rania can also land at various parking zones and get out on foot to explore, adding another layer to viewing the city. Being able to freely fly around in your hover vehicle and not just on a singular plane either, grants the player an immense feeling of freedom. The voxel-based design looks and feels exceptionally well-crafted as it evokes feelings of Blade Runner and many other metropolis themed sci-fi city-scapes. No spoilers here.įor the most part, the biggest draw Cloudpunk offers comes from the wonderfully designed city. It’s her first night on the job, but rather than just undertake deliveries for all and sundry, she becomes embroiled in a number of situations that point to underlying problems within the city. To begin, you play as newcomer to the futuristic city of Nivalis, Rania, a driver-for-hire who begins her adventure working for the secretive Cloudpunk organisation. Today we’re taking a look at ION Lands eagerly anticipated cyberpunk themed story-driven adventure game Cloudpunk. But is it any good and worth the asking price? It comes from indie developer ION lands and offers a story-driven cyberpunk themed experience. The long-awaited neon-soaked driving adventure game Cloudpunk released on PC last week.
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